Access Key EXP from Access Key EXP Mode
Operation > Supplies > Access Key EXP Mode.
- Unlock Supplies and Access Key EXP Mode.
- Identify the Access Key you plan to level.
- Have Swigs and verify the Access Key screen shows an EXP material need.
Access Key EXP Mode is a named Supplies target for advancing a Modifier’s Access Key when that equipment’s experience materials are the missing requirement.
Operation > Supplies > Access Key EXP Mode.
Use Access Key EXP Mode when the weapon or Access Key growth screen calls for experience materials. Supplies contains this named mode, but the available research does not firmly establish a single material name or payout for every stage. Confirm the live stage reward against the exact requirement in your client, then spend Swigs only on the matching option. Collect the material and apply it through the Access Key growth interface.
Replay a matching stage while it is available and Swigs remain. Collect the rewards after each clear and use them in the Access Key interface. Repeat only until the planned level or next requirement is met; this is a repeatable Supplies target, but exact stage rewards should be checked in client.
Stop when the intended Access Key has enough EXP for the planned upgrade or another requirement becomes the limiting factor.
Operation > Supplies > Access Key EXP Mode.
More guides for gathering materials and making progress.
Target Simulation Battle when a Modifier’s level is the obstacle to a stage or upgrade. This is a repeatable Supplies route…
Factor Collection supplies skill points for Modifier skill upgrades, giving players a direct route to a named upgrade bottleneck.
Coin Commission Operation is a named route to Ain Soph Coins, a general resource used to pay for progression upgrades.