Collects the one-time progression rewards available from uncleared Recurring Dream encounters.
Mobile / Global English
WHERE & HOW TO FARM
Where to farm
Battle > Challenges > Recurring Dream, at uncleared encounter stages.
Recurring Dream has uncleared encounters with first-clear rewards, making it useful for one-time progression rather than an endless stage farm. A separate community guide also describes a weekly reward track; treat that as a distinct cycle-based reward if it appears in your client. This article’s route targets the permanent first clears and does not assume a weekly score ladder is currently available in every Global build.
Have at least one encounter with an unclaimed first-clear reward.
Prepare a team for the encounter’s displayed boss or objective.
Open Battle > Challenges > Recurring Dream.
Review uncleared encounters and inspect their displayed first-clear rewards.
Choose a stage whose reward is useful to your account.
Build a team around the encounter and enter the stage.
Complete its objective and claim the first-clear reward.
Check for other valuable uncleared encounters; if the interface offers a separate weekly track, inspect its cycle and claim rules independently.
Farming tips
Prioritize useful first-clear rewards rather than treating every encounter as a repeatable material stage.
Use the encounter display to confirm whether you are pursuing a one-time clear or a refreshed reward track.
Repeat, collect and use
First-clear rewards are limited to uncleared encounters. Clear and collect each once. A weekly track, where shown in your current client, is a separate limited cycle; claim its displayed rewards before its reset. Do not repeatedly clear a first-clear stage expecting the same reward again.
Common mistakes
Calling the whole mode a weekly farm: the cited startup guide classifies its progression clears as one-time.
Ignoring the reward label: distinguish first-clear loot from any separate score or cycle reward shown in-game.
Repeating a cleared stage for its first-clear reward: move to a still-uncleared encounter or another currently rewarding mode.
When to stop or switch
Stop after claiming the desired first-clear rewards; if a separate weekly track is present, stop when its displayed milestones are collected for the cycle.