Turn Reception Room clue activity into recurring Credits while helping friends complete clue sets.
Global English server only; CN and JP schedules and event order differ
WHERE & HOW TO FARM
Where to farm
Base → Reception Room; Friends → visit Bases with an active Clue Exchange.
The Reception Room produces clues while Operators are assigned there. Use seven different faction clues to start a 24-hour Clue Exchange, share extra clues, and visit friends’ active exchanges for Credits. This is a recurring Base routine: clues support the exchange, while the visits and exchange payout provide Credits you can spend in the Credit Store. Keep the clue inventory below its limit so production can continue.
Access to the Friends list for exchange visits or clue sharing.
Room in clue storage; clue generation pauses at the 10-clue limit.
Open the Reception Room and collect any available clue. Check your stored clues so the room does not remain full.
Review the seven faction slots and place clues to build a set of distinct factions. Duplicates do not fill a missing faction slot.
When all seven distinct slots are filled, start the Clue Exchange. It runs for 24 hours; check the interface for its status.
Visit friends whose Bases show an active Clue Exchange. Collect the visit Credits, observing the daily limit shown by the game.
Send spare clues to friends who need them. Clue sharing awards Credits and can help the recipient complete a set.
Keep an Operator assigned to the Reception Room and collect incoming clues before storage fills.
When your exchange ends, collect its Credit reward. Clear or share excess clues, then begin another exchange when you have seven distinct clues.
Farming tips
A clue set requires one clue for each of seven different factions; duplicates cannot substitute for a missing faction.
Use the Friends list to prioritize active exchanges, since visits to inactive rooms do not complete this Credit loop.
Repeat, collect and use
Repeat as clues arrive and friends host exchanges. Your own exchange lasts 24 hours; collect its payout after it ends, then assemble another distinct set.
Common mistakes
Leaving storage full and expecting more clues to arrive; make room by placing, sharing, or recycling clues.
Starting an exchange without seven distinct factions; fill the missing slot before starting.
Assuming visits or clue sharing have no daily limits; follow the available actions and Credit totals shown in the game.
When to stop or switch
Stop when you have collected your exchange payout and reached your Credit target, or when the game shows no more eligible friend visits for the day.