Bounty entries also build a stock of Bounty Coins and artifacts while you pursue skill materials. Track these byproducts so limited daily tickets contribute to more than one progression need.
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WHERE & HOW TO FARM
Where to farm
Bounty menu > Overpass, Desert Railroad, or Classroom; inspect the selected stage’s reward preview before entry.
Bounties unlock after Normal Mission 3-1. Overpass, Desert Railroad, and Classroom award Bounty Coins and artifacts alongside school-specific skill books. Since all three sites use the same ticket pool, choose an eligible stage for its listed rewards and collect the coins and artifacts as secondary outputs. This is a recurring, ticket-limited activity; the exact reward mix depends on the stage.
Have Bounty Tickets available; the sites share one ticket pool.
Have a skill-material target or a reason to collect Bounty Coins and artifacts.
Open Bounty and review the reward previews for the three sites.
Pick a stage you have cleared or can complete, checking that its preview includes Bounty Coins and the artifact or school material you want.
Enter the stage and complete the battle.
Collect the displayed rewards, including any Bounty Coins and artifacts.
Check your inventory to see which byproducts you gained and whether they fill a current need.
Use the skill materials with the other required items and Credits on the intended student skill.
Keep the coins and artifacts in your inventory for applicable progression or shop uses.
Farming tips
Compare the full reward preview before spending tickets; a stage may serve a skill-material plan as well as provide coins and artifacts.
Plan across all three sites first because spending tickets at one reduces what remains for the others.
Repeat, collect and use
Repeat on available days while Bounty Tickets remain and the combined listed rewards are useful. This is a recurring farm limited by the shared ticket pool; it is not an unlimited AP stage.
Common mistakes
Treating each site as having a separate ticket supply: they share one pool, so allocate entries across targets.
Assuming every stage has the same material mix: inspect its reward preview before entering.
Spending tickets without checking inventory: prioritize materials or byproducts that support current upgrades.
When to stop or switch
Stop when the useful Bounty rewards no longer address a current need or the shared ticket pool is spent; return to Bounties when a new skill or artifact requirement becomes a priority.