Plan material collection around a specific gear or augment target so chapter rewards are used where they advance progression.
PC / Global live service; account and platform currency rules can differ
WHERE & HOW TO FARM
Where to farm
Worldkillers chapter activity reward listings, inventory, and the gear or augment progression interface that accepts the material.
Worldkillers names three S.T.A.R. Labs materials: Neural Chips, Exobytes, and Fluoropolymer Insulators. They are materials for gear or augment progression, while Titans Tokens are chapter currency for vendor purchases. Since the available facts do not establish a fixed activity-to-material drop route, use the actual reward listings in your game to select eligible chapter activities. The useful farming loop is to identify the required material in the progression interface, select an activity that lists it, claim and verify the output, then apply it to the intended target.
A gear or augment target that uses one of the named materials.
Inventory space and access to the matching progression interface.
Open the gear or augment interface and choose the upgrade you intend to complete.
Read the required material name and amount shown for that target.
Record whether the requirement is Neural Chips, Exobytes, or Fluoropolymer Insulators.
Review eligible Worldkillers activity rewards and find an entry that lists the needed output.
Queue an activity that suits your party and complete its objectives.
Claim the reward and verify the material in inventory before planning the next run.
Return to the progression interface and apply the material to the chosen target.
Farming tips
Track one named material and one upgrade target at a time to keep the collection goal clear.
Treat Titans Tokens separately: they are currency for the vendor, not a substitute for these materials.
Repeat, collect and use
Repeat an activity only while its listing shows an eligible reward and the target still needs the material. Collect materials from claimed chapter rewards, then consume them through the gear or augment progression interface that accepts them. Stop collecting a material once its target is complete.
Common mistakes
Running an activity without checking its reward listing: choose an eligible entry that displays the needed output.
Confusing Tokens with materials: spend Tokens at the vendor and apply materials in progression.
Using a material before confirming the target: verify its requirement and amount in the interface first.
When to stop or switch
Stop when the selected upgrade is complete or its required material quantity is collected; then choose another progression target and repeat the check.