Fishing, ranching and cooking
Cooking and Artisan Goods
Cooking and town processing turn harvests, fish, dairy, and ore into useful prepared or refined goods.
Home kitchen for cooking; town Mill and Blacksmith for available dairy and ore processing.
Cooking and processing can be repeated when ingredients and service access are available. Each batch consumes its inputs, and town service time remains part of the loop.
Stop processing once the intended output quantity is ready; switch back to gathering inputs if another batch would consume materials reserved for progression.
Open a guide to find other locations and see what the item is used for.
Cooking and town processing turn harvests, fish, dairy, and ore into useful prepared or refined goods.