Phase tile fusion gives teams a way to combine tile effects and exploit stage weaknesses in Chiral Redundancy combat.
Global PC/mobile, Darkwinter or Haoplay publisher client; accounts are region-separated.
WHERE & HOW TO FARM
Where to farm
Chiral Redundancy event stages with phase tiles, when available; the fusion mechanic also applies wherever the current client supports Tile Transformation.
The Chiral Redundancy update introduced fused phase tiles when compatible phase tiles overlap. Read the map and your Dolls’ tile skills, then deliberately apply matching or different phases where the fight benefits. This is a combat method, not a resource drop route.
Unlock the relevant event map or other stage with phase tiles.
Deploy Dolls whose skills can apply compatible phase tiles.
Check enemy weaknesses and the tile layout before acting.
Inspect the stage’s terrain, enemy weaknesses, and phase tiles at the start of the fight.
Identify a Doll skill that applies the first phase and a second skill that can overlap it.
Position the first Doll so the tile is placed where an ally or enemy can use its effect.
Apply the first phase and check the resulting tile on the map.
Use the second Doll to place the same phase for a stronger monophase fusion, or a different phase for a multiphase fusion.
Inspect the fused tile’s displayed effect and route units to take advantage of it.
Continue applying component phases only when the updated tile helps the objective.
Farming tips
Examples include Burn plus Freeze creating Smoldering Suspire and Burn plus Corrosion creating Venomfire; read the resulting in-game tile effect.
Avoid overwriting a useful setup by moving or acting without checking how a new phase changes the tile.
Repeat, collect and use
This is a repeatable tactical approach, not a farm with guaranteed material rewards. Use it on each eligible fight; event-stage availability itself is limited by the event schedule.
Common mistakes
Expecting fusion on stages without the mechanic; verify the map and current client features.
Applying phases without checking enemy weakness or placement; align the tile with the fight’s objective.
Treating tile fusion as a replacement for cover and Stability tactics; flank or break Stability when enemies are protected.
When to stop or switch
Stop adding phases when the current tile already supports your team’s plan or the objective is complete. If the stage has no fusion tiles, use ordinary combat positioning instead.
Chiral Redundancy event stages with phase tiles, when available; the fusion mechanic also applies wherever the current client supports Tile Transformation.
Unlock the relevant event map or other stage with phase tiles.
Deploy Dolls whose skills can apply compatible phase tiles.
Check enemy weaknesses and the tile layout before acting.
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Related guides
More guides for gathering materials and making progress.