Hall quests provide a direct route to unlock characters, equipment and modes by completing named objectives.
PC / Global; free Oct 22, 2026 update and The Lost Archives DLC are live
WHERE & HOW TO FARM
Where to farm
Quest boards associated with each unlocked Hall, then the camp collection or unlock interface.
Quest conditions target specific enemies, bosses, maps or objectives. Read the active condition before entering a hall, then choose a character and route that let you complete it. Return to camp and claim or verify completion; a finished quest can unlock its stated reward or feature. Avoid replaying a completed objective when you could progress a different one.
Select a quest whose map and objective you can access.
Choose a character capable of completing the named enemy or boss condition.
Open the relevant Hall’s quest board and read the exact objective and reward.
Confirm the named map, enemy, boss or action before selecting a run.
Choose a character and equipment setup suited to the condition and expected encounter.
Enter the named Hall and prioritize the quest condition while progressing normally.
Complete the objective and finish the run so the result can register at camp.
Return to the quest board and claim or confirm completion as the interface requires.
Check the collection, character list or mode selector for the stated unlock.
Farming tips
Track one specific quest condition during the run so ordinary progress does not obscure it.
Use quests to combine an unlock objective with a hall run you already need to complete.
Repeat, collect and use
Quest unlocks are objective-based and often one-time. Do not assume a completed quest repeats for duplicate items; check its state before attempting it again.
Common mistakes
Starting without reading the full condition: identify the exact target and map first.
Assuming a reward has registered automatically: return to camp and verify or claim the completion.
Repeating a finished quest for duplicates: check its completed status and choose another objective.
When to stop or switch
Stop when the quest is complete and its reward or feature appears; switch to the next unfinished quest or a different progression goal.