Collect unclaimed Part 2 story first-clear rewards before spending stamina on repeat stages for the same progression gap.
PC / Global English client; v9.1 live October 22, 2026
WHERE & HOW TO FARM
Where to farm
Story menu > available Part 2 chapters and unlocked v9.1 Afterstory nodes.
Part 2 story chapters provide a finite progression route through uncompleted nodes. For an account seeking early materials or Crystals, clear available story nodes and claim their first-clear rewards before assuming every needed item requires repeated farming. The exact reward is attached to the node and appears in its in-game panel, so inspect it before deciding which chapter to advance. This includes the Global v9.1 Afterstory when it has unlocked, but the method applies only to story content your account can currently access. First-clear rewards are collected once; replaying a completed node should not be planned as a renewable source of those items. Spend the gains on a focused upgrade, then use repeatable activities for whatever remains missing. This approach also advances story access, but prerequisite gates still apply.
Access to Part 2 story content on the Global client.
Any displayed prerequisite chapter completed.
A specific material or progression objective to prioritize.
Open the Story menu and locate uncompleted Part 2 nodes.
Inspect each node’s displayed first-clear reward and choose one relevant to your goal.
Complete any prerequisite story stages shown by the client.
Clear the selected node and claim its first-clear reward on the result screen.
Continue through accessible nodes that offer useful materials or progression rewards.
Check the chapter reward panel and inventory to confirm claims registered.
Apply the obtained materials to the planned upgrade, then identify any remaining repeatable farm need.
Farming tips
Prioritize uncompleted nodes with relevant rewards before replaying content that has already paid its first clear.
Use the reward preview for the exact node; reward types can differ between chapters and stages.
Repeat, collect and use
One-time per node for first-clear rewards. New story content can add further first clears, but completed nodes do not provide an endless first-clear loop.
Common mistakes
Treating story materials as repeatable: distinguish first-clear rewards from stage farming.
Skipping a locked prerequisite: follow the chapter gate shown in the interface.
Advancing without claiming the result reward: verify each clear before leaving.
When to stop or switch
Stop when the accessible story nodes with useful first-clear rewards are complete; switch to repeatable sources for remaining material needs.