Lets players trade additional Modules for faster Luxcavation rewards when their available play time is the main constraint.
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WHERE & HOW TO FARM
Where to farm
The skip control on a previously cleared EXP or Thread Luxcavation stage.
Luxcavation skip is a convenience option for a stage you have already cleared. The recorded method costs more Modules than a manual clear in exchange for an instant result and additional rewards. That saves time, but the extra reward does not make it a better return per Module. Use skips when time matters more than conserving stamina, and check the displayed cost before committing.
Complete the chosen Luxcavation stage once to unlock its skip option.
Have enough Modules for the displayed skip cost.
Know whether you need EXP tickets or Thread from that stage.
Open the Luxcavation mode that matches your current resource need.
Choose a stage you have previously cleared and inspect its listed rewards.
Read the Module cost for a manual run and for a skip before selecting either.
Compare the time saved with the additional Modules required by the skip.
Select skip only if the faster completion is worth that resource trade for you.
Confirm the run and collect the displayed reward.
Apply the tickets or Thread to the progression goal that prompted the run.
Farming tips
Manual clears preserve Modules for more future runs; skipping is a time-saving choice.
Use the stage’s own reward panel to check the current cost and payout before confirming.
Repeat, collect and use
Repeat whenever you have an eligible cleared stage and the time trade suits you. This is an optional processing method for repeatable Luxcavation rewards, not a separate source or a limited bonus farm.
Common mistakes
Treating the extra skip payout as extra efficiency: compare reward per Module, not reward per click.
Skipping before unlocking the option: complete the stage normally first.
Skipping a stage that does not match your bottleneck: verify whether the reward is Thread or Training Tickets.
When to stop or switch
Stop skipping when your Module reserve is more valuable than saved time, or when the target upgrade has enough materials.