Part-Time Jobs turn short delivery, gathering, production, and other NPC tasks into reward points that can be spent on materials or converted into experience.
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WHERE & HOW TO FARM
Where to farm
Town Part-Time Job Bulletin Boards or an NPC conversation using the Part-Time Jobs keyword.
Part-Time Jobs are a flexible daily materials loop: ask an NPC or use a bulletin board for an available task, complete it before its report deadline, and exchange earned points for that NPC’s offered rewards. Tasks vary by NPC and job type, so accept only after reading the objective and potential reward. Jobs may require gathering, delivery, crafting, hunting, or a special request. Availability depends on recruitment hours and how many players have completed that NPC’s job that day. Track job types because only one job per type per in-game day is normally allowed per account.
An NPC with a currently available job during its recruitment hours.
Materials or tools for the accepted task; some production tasks require your own supplies.
Time to finish and report the task before its deadline.
A reward-point goal, such as a specific offered material.
Ask a local board or NPC whether a Part-Time Job is available, and read its objective and reward options.
Accept only a task you can finish; note the report deadline and whether you must supply materials.
Complete the requested delivery, gathering, production, hunt, or special objective.
Return to the issuing NPC before the deadline and report completion for points.
Spend points on the offered reward you need, or retain them if that is more useful.
Check other NPCs for available jobs of different job types that day.
Repeat after the next in-game refresh when the job is available again.
Farming tips
Some collection tasks require you to obtain the requested item after accepting; check the task detail before using inventory stock.
Partially completed work earns only a portion of the points, so finish the full objective before reporting.
Repeat, collect and use
Repeat across available NPC jobs, subject to recruitment hours, daily availability, and the one-job-per-type-per-account rule. Specific tasks and reward menus vary.
Common mistakes
Assuming a board always has a job; recruitment hours and daily player completion can close availability.
Using stored materials for a task that requires fresh gathering after acceptance; read the condition and gather during the job if needed.
Missing the deadline or reporting partial work; complete and turn in before time expires.
When to stop or switch
Stop when the desired reward points or materials are collected for the day, or move to another available job type if the current NPC has no opening.