Expand Familiar collection choices by targeting specific Grandis monsters.
Global MapleStory (GMS), PC
WHERE & HOW TO FARM
Where to farm
Grandis monster fields containing the specific card target, including Geardock maps for its named robot families.
Familiar cards are tied to the monsters that drop them, so collection is a targeted hunt rather than a universal reward from any Grandis field. Decide which card you want, locate that monster in an accessible region, and keep hunting while checking the Familiar inventory. The collection supports Familiar progression, while the drop itself is not guaranteed. Geardock includes named Securitron and Combatron families relevant to newer Grandis collection goals.
Access to the Grandis region containing the target monster
A chosen Familiar card target
Open the Familiar interface and identify a missing card or collection target.
Locate a Grandis map where the named monster appears and confirm you can enter the region.
Hunt that monster repeatedly; kills in other maps do not target the same monster-specific card pool.
Pick up any Familiar cards that drop and check the Familiar inventory.
Register the desired card or duplicate according to the Familiar interface’s available options.
When the target card is collected, choose the next missing monster and move to its field.
Farming tips
Keep the monster name visible while choosing a map; similar families are separate targets.
A card drop is not guaranteed, so treat the route as collection progress rather than a fixed-rate farm.
Repeat, collect and use
Repeat for each missing card until the desired collection is complete. Each monster remains a separate target; there is no one-time quest that grants the whole Grandis set.
Common mistakes
Hunting a related but different monster and expecting its card; match the exact name.
Leaving cards unchecked in inventory; verify registration before moving on.
Assuming a card is guaranteed after a set number of kills; continue only if the collection goal is still worthwhile.
When to stop or switch
Stop when the target card is registered or the session is over; switch to another monster only when pursuing a distinct collection entry.