Convert repeatable event activity into a named growth item from the live exchange shop while that event is active.
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WHERE & HOW TO FARM
Where to farm
The active event’s repeatable stage listed with event currency in its reward preview, followed by that event’s exchange shop.
Event currency has value only in relation to the current event’s stock and its repeatable earning route. Start by selecting an item that advances a real Construct or gear goal. Confirm which event stage awards the currency, then run it and exchange the collected balance before the shop closes or the goal is complete.
A repeatable activity preview shows the event currency reward.
Open the event exchange and scan the available items for a growth material you currently need.
Check its cost and any purchase limit; record the target before farming.
Open the event’s stage list and inspect previews to identify the repeatable stage awarding its currency.
Run that stage, claim the result, and track the currency balance in the event interface.
Repeat the confirmed activity until you can afford the target or reach its purchase limit.
Return to the exchange and buy the chosen item.
Use the item on its intended Construct or equipment upgrade, then reassess whether more currency farming still has value.
Farming tips
Compare shop choices against your actual upgrade bottlenecks; do not buy solely because an item is rare.
The event layout and inventory rotate, so verify both the currency route and the target item in the live interface.
Repeat, collect and use
Repeat the confirmed stage and exchange loop while the event is active and the target remains available. Event currency and stock are limited to that event period unless the interface states otherwise.
Common mistakes
Running a stage without checking its reward preview; confirm it awards the currency first.
Farming currency without a planned purchase; choose a specific useful shop item.
Leaving currency unspent when the event interface shows a closing shop; exchange before availability ends.
When to stop or switch
Stop once the planned purchase is complete, its stock limit is reached, or another event-shop item better matches the team’s current bottleneck.