Extend a run through additional stage cycles to pursue long-run objectives and collect more run loot.
PC / Global retail build, with expansion content treated as optional.
WHERE & HOW TO FARM
Where to farm
The ordinary stage sequence after the first five environments, advanced by completing each teleporter event.
After completing the first five environments, the standard stage sequence loops into another set of stages. Each teleporter event advances the run and gives another opportunity to collect items, but enemy difficulty also continues to scale. Long-run objectives such as completing many stages or staying alive for a target duration require balancing exploration against the growing threat. Stage layouts and interactables are randomized, so plan around the teleporter system and your build rather than fixed maps. Treat each loop as a checkpoint: continue only while your damage, mobility, and defenses can handle the next escalation.
A run capable of surviving beyond the first five environments.
A specific long-run challenge or collection goal to justify continuing.
Enough mobility and combat power to clear stages as difficulty increases.
Clear the teleporter events through the initial sequence and proceed to the next stage when the loop transition occurs.
At each new environment, identify the teleporter and nearby sources of useful loot through exploration.
Collect items that support the build, while avoiding unnecessary detours that consume too much time or health.
Activate the teleporter and complete its boss event to advance the stage count.
After each event, reassess health, damage, and item synergy against the enemies that now spawn.
Continue into another loop only if the run can handle further scaling and the objective still benefits from more stages.
Check the challenge log when the required stage count or duration has been reached.
Farming tips
Use the run’s actual performance to decide whether to continue; a fixed number of loops is not safe for every build.
Remember that interactable locations are procedural, so search rather than following memorized coordinates.
Repeat, collect and use
Stage progression is repeatable for as long as the run survives, but a specific achievement reward is generally one-time. Starting another run is required to pursue a new long-run attempt.
Common mistakes
Continuing automatically after a loop when the build cannot manage the scaling; reassess after every teleporter.
Expecting a fixed chest or shrine route; environment layouts and spawns vary.
Confusing stage count with teleporter count or elapsed time; check the exact challenge condition.
When to stop or switch
Stop the loop when the target challenge is recorded or when the next stage’s risk outweighs the run’s remaining objective; end the run or switch goals.