Confirming bunker access and activity before entering reduces wasted travel and helps you plan a military supply run around current server conditions.
PC / Global, 1.0 released June 17, 2025
WHERE & HOW TO FARM
Where to farm
The entrance to a chosen bunker, after checking its current activity and access state in your server.
Bunkers can be inactive and empty, and server rotation or settings affect access. A key card or a powered terminal may be relevant, but a failed terminal hacking attempt triggers an alarm. Confirm the entrance state before committing to the interior; do not treat a map marker as proof of loot availability.
A bunker access card, or a powered terminal with a hacking option available.
Combat supplies appropriate to the route and your character.
A clear exit plan and enough carrying capacity for useful loot.
Choose a bunker you can reach and check its current state before starting the trip; inactive bunkers may be locked down and empty.
At the entrance, inspect whether access is available by card or through a powered terminal.
Use a valid card at the terminal if you have one, or attempt hacking only when the powered terminal presents that option.
Account for the alarm risk before hacking; a failed attempt raises an alarm, so do not treat the attempt as harmless.
Once access is confirmed, proceed carefully and search the available military containers for the equipment you need.
Take only useful supplies that fit your carrying capacity and reassess your exit route as conditions change.
Leave when the needed items are secured or the route becomes unsafe.
Farming tips
Server settings and bunker rotation affect whether a location is active; verify in the current save.
Do not start hacking without a plan for the alarm and the additional danger it may create.
Repeat, collect and use
Repeat at an active, accessible bunker when conditions allow. Access and loot availability depend on server settings and rotation; no fixed repeat interval or guaranteed contents are assumed.
Common mistakes
Traveling based only on the map location can end at an inactive bunker; check status before committing.
Treating a failed terminal attempt as silent can bring an alarm; plan for that risk before trying.
Overfilling before the return trip can make the run less useful; prioritize required gear and leave safely.
When to stop or switch
Do not enter if the bunker is inactive or access is unavailable; leave if an alarm or other threat makes the remaining loot run unsafe.