Update 1.4.3 increased Kuiper quantity for Hard Infiltration Operations at 100% difficulty.
PC / Global (Nexon, Update 1.4.3)
WHERE & HOW TO FARM
Where to farm
The Infiltration Operations terminal in Albion or the World Map; select a Hard operation and set difficulty to 100%.
When you need Kuiper for Module enhancement, Hard Infiltration Operations at 100% difficulty are a documented activity to consider. Update 1.4.3 reports an increase to Kuiper quantity for this setting, but provides no fixed per-run amount. Your actual result should therefore be checked after each clear rather than estimated from a promised payout. Choose an operation you can complete reliably, inspect its live reward information, and compare the Kuiper gained with the Module costs you still have. The route depends on the current operation and reward display, so confirm both before each run.
Access to Hard Infiltration Operations and the selected mission.
A build capable of completing the displayed 100% difficulty.
A Kuiper goal, such as a planned Module enhancement.
Open the Infiltration Operations list and select Hard difficulty.
Set the modifier to 100% and inspect the current mission details and rewards.
Choose an operation whose route and encounters your build can handle consistently.
Launch the operation and complete its objectives through the mission end.
Collect the completion results and check your Kuiper balance to determine the actual gain.
Use Kuiper on the Module enhancements you planned, then compare your balance with remaining costs.
Before another run, review the current mission details in case the available operations or reward display has changed.
Farming tips
The update documents increased Kuiper quantity, not a fixed payout; track actual inventory changes.
A reliable clear helps you assess the value of the current mission without counting unfinished runs.
Repeat, collect and use
Repeat completed Hard 100% operations only while you need Kuiper and the live activity details remain useful. No per-run amount is established here, so evaluate each clear from its actual result.
Common mistakes
Selecting a different difficulty or modifier and assuming the 100% adjustment applies; check settings before launch.
Budgeting around a fixed Kuiper amount; use the result screen and inventory instead.
Leaving before mission completion and counting the run as a completed reward cycle.
When to stop or switch
Stop when you have enough Kuiper for your planned Module upgrades, or when the current mission’s results no longer make it a useful choice.