Weapon breakthrough materials from Spacetime Domain
Use selectable material crates from the solo Spacetime Domain to address a weapon breakthrough shortage.
PC / Global service; v6.4 live from Oct 20, 2026
WHERE & HOW TO FARM
Where to farm
Adventure > Spacetime Domain, the solo activity with selectable weapon breakthrough crates.
Spacetime Domain is a solo activity that awards selectable weapon breakthrough material crates. The useful loop is to enter the available domain, clear its stages through the final encounter, then choose the material your weapon upgrade screen requires. Check the current activity interface for its entry conditions and available route rather than assuming older activity details still apply.
Have the activity energy or entry resource shown in the current interface.
Check the target weapon’s next breakthrough requirement before selecting a crate.
Open Adventure and select Spacetime Domain.
Review the available activity entry and choose a currently offered route.
Enter solo and clear the route’s stages in order.
Defeat the final boss to complete the activity.
Open the reward crates earned from the clear.
Select the breakthrough material that matches the weapon’s displayed requirement.
Return to the weapon screen and confirm the material was added toward the next upgrade.
Farming tips
The crate selection makes this activity useful when you know the exact material shortage; check the weapon screen first.
The Version 6.4 Supercomputing Evolution level-cap increase is not itself a source of breakthrough materials.
Repeat, collect and use
Repeat when the activity is available and you have the displayed entry resource. The number of entries and crate contents should be checked in the current interface.
Common mistakes
Choosing a crate before checking the weapon requirement: verify the exact material name first.
Expecting a crate from an incomplete route: finish the activity through its final encounter.
Treating a level-cap announcement as a material reward: use the activity reward screen for actual item sources.
When to stop or switch
Stop when the needed breakthrough materials are sufficient for the planned weapon upgrade, or when the activity’s current entry cost is better spent elsewhere.