The initial Titans provide progression items used at the Core to open access to outer biomes and higher ore tiers.
PC / Global, 1.0+
WHERE & HOW TO FARM
Where to farm
Glurch, Ghorm, and the third story boss Malugaz in the inner region; Hive Mother is an optional boss in full-release progression.
Defeat the starting bosses with appropriate supplies and use their progression drops at the Core. The first three Titan victories are the practical gate to the Great Wall and outer exploration.
Combat gear and healing suitable for the chosen boss.
Food prepared for health or combat support.
Clear path to the boss arena and return route to the Core.
Use the Core and map discoveries to locate the starting boss arenas in the inner region.
Prepare food, weapons, armor, and healing before entering each arena.
Fight Glurch, Ghorm, and Malugaz, adapting your approach to each encounter rather than treating the arenas as one route.
Collect each boss’s progression items and any other drops after the fight.
Return to the Core and interact with the relevant statues or progression mechanism using the collected items.
Open a Great Wall passage once the required initial Titans are handled.
Store spare drops or use them for their available crafting purpose; tackle Hive Mother separately if you want its optional rewards.
Farming tips
The full-release story places Malugaz as the third story boss; Hive Mother is optional.
Keep the progression drops together until you have used them at the Core.
Repeat, collect and use
Bosses can be challenged again where the game permits, but progression unlocks are one-time per world; do not plan on farming a permanent gate repeatedly.
Common mistakes
Treating Hive Mother as mandatory for the Wall: it is optional in the full-release progression described here.
Using older boss-order assumptions that omit Malugaz: follow current statue and Core prompts.
Leaving drops in the arena: collect the progression items before returning to base.
When to stop or switch
Once the Great Wall is open, switch to the outer biome resource goal; return to optional bosses only for a specific reward or challenge.