Learn the full Outer Circle boss order and collect its sequential rewards.
PC / Global Early Access; Acts 1–3 only, as of Oct 2026
WHERE & HOW TO FARM
Where to farm
Act 1: Outer Circle, from the 7:00 Hands through the 20:00 Dracula fight.
Outer Circle has three boss checkpoints: the paired Baron’s Hands at 7:00, the Necromancer at 14:00 and Dracula at 20:00. Each fight pauses normal timed minion flow until the boss encounter ends. Use the timers to prepare position and preserve resources, then claim rewards before deciding whether to continue.
Build for routine waves as well as focused boss damage.
Keep a dash or other escape option available before each boss mark.
Start the run and establish a build that can clear waves without spending all mobility.
Before 7:00, move toward open space; defeat both Left and Right Hands of the Baron.
Reassess health and build strength after the first checkpoint rather than blindly advancing.
Before 14:00, keep a clear escape route and defeat the Necromancer while managing its summons.
Check the shop after boss progression if you need equipment; boss defeats raise its item quality ceiling.
If still stable, prepare for Dracula before 20:00 and defeat the final Act 1 boss.
Collect available rewards, then return to town to inspect gear and progression.
Farming tips
Act 1’s first checkpoint is a pair of bosses, so both must fall before the encounter ends.
If Dracula is not yet reliable, completing the Hands and Necromancer checkpoints still gives you useful progress.
Repeat, collect and use
Repeat the full route for variable boss rewards and shop progression. Boss checkpoints can be farmed across runs; no specific named item is guaranteed.
Common mistakes
Leaving the 7:00 encounter after defeating only one Hand; finish both.
Spending the last dash on routine enemies just before a timer; preserve mobility for the boss.
Treating a partial run as wasted; use the furthest consistent checkpoint as your current farm.
When to stop or switch
Stop at the deepest checkpoint you can reliably complete; move to Act 2 when your Act 1 route is consistent and the higher tier is your goal.