Defeat Summit’s boss to earn the map’s unique victory-chest weapon, with loot potential affected by difficulty.
PC / Global, live PC build and 2026 updates
WHERE & HOW TO FARM
Where to farm
The Summit campaign and its Ancient Dragon arena, at a difficulty your group can clear.
The Summit campaign ends in a fight against the Ancient Dragon. Clearing the map’s boss on a selected difficulty gives a unique weapon in the victory chest, and higher difficulty affects loot potential. This is a finite campaign clear per run, so prepare for the boss and choose the hardest setting you can finish consistently.
Bring a defense setup suited to the map and a combat character able to engage the boss.
Select the highest difficulty you can complete without risking the run.
Choose The Summit campaign and set the intended difficulty.
Build defenses to cover the lanes and protect the crystal during the map’s waves.
Repair and upgrade the defense line as enemies arrive; collect useful gear along the way.
Reach the boss encounter with defenses intact and enough survivability for the fight.
Attack the Ancient Dragon when it is vulnerable while keeping clear of its attacks.
Finish the encounter and open the victory chest.
Inspect the weapon and compare it with your current equipment before deciding whether to repeat at a higher difficulty.
Farming tips
A completed boss run is the reward condition; do not leave before opening the victory chest.
If the weapon is not useful for your character, keep it as a potential upgrade for another hero before selling it.
Repeat, collect and use
Repeat the campaign when you want another weapon roll or a higher-difficulty result; each clear gives its own chest, but no particular weapon stats are guaranteed.
Common mistakes
Selecting a difficulty that your defenses cannot sustain; use the hardest stable setting instead.
Entering the boss encounter with damaged defenses; repair and upgrade before advancing.
Expecting a specific weapon stat combination; inspect the chest result and repeat if you need a better roll.
When to stop or switch
Stop when the weapon meets your build’s needs or when the next difficulty is beyond your reliable clear range.