Onslaught combines escalating floors, changing lane conditions, and floor-based rewards.
PC / Global, current live build
WHERE & HOW TO FARM
Where to farm
Onslaught menu, starting at your current floor after completing the Campaign.
Push Onslaught one floor at a time, reading the conditions before each defense. Enemy strength increases with floor progression, lanes have distinct enemy schedules and mutators, and the map pool changes as you advance. Floor rewards can include equipment, shards, crafting materials, and mods according to the floor’s difficulty, so claim and inspect rewards before pushing farther.
Bring defenses appropriate to your current enemy and lane mix.
Be ready to adjust your build when a lane mutator changes how it performs.
Open Onslaught and enter your current floor.
Read each lane’s enemy schedule and any mutators before placing defenses.
Build to cover ground and air routes, accounting for the lane conditions shown.
Start combat and monitor which defenses are being countered or overwhelmed.
Complete the floor and claim its displayed reward.
Inspect equipment, shards, crafting materials, and mods for items that support your build.
Continue to the next floor while clears remain reliable; use the available reroll if the map or mutators are a poor fit.
Farming tips
Rerolling changes the map and mutators, so consider it when the current combination conflicts with your setup.
Map pools and lane conditions change as floors rise; revisit the schedule each floor.
Repeat, collect and use
Onslaught progression is repeatable as you push floors; rewards depend on the completed floor and difficulty. Rerolling a floor changes its map and mutators rather than granting a reward by itself.
Common mistakes
Reusing a fixed defense layout without checking new mutators; adapt placements and defense types to the displayed conditions.
Ignoring the floor reward and pushing automatically; claim and evaluate rewards before deciding to continue.
When to stop or switch
Stop pushing when your defenses cannot clear consistently, or when the floor’s reward is less valuable than a safer Expedition or targeted activity.