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WHERE & HOW TO FARM

C1–C3 wormhole combat sites

Combat anomalies in Class 1, Class 2, or Class 3 wormhole systems.

Before you go

Farming steps

  1. Enter a C1–C3 system through a scanned connection and bookmark the entrance immediately.
  2. Check the system’s overview for named combat anomalies; use probes to identify relevant signatures where needed.
  3. Read the selected site’s displayed information and compare it with your ship’s tank and damage capability.
  4. Launch probes and scan for wormhole connections; bookmark a usable exit before starting combat.
  5. Check directional scan and nearby activity, then warp to the anomaly if its risk fits your plan.
  6. Engage the site’s NPCs, watching incoming damage and local player activity; withdraw if either exceeds your limits.
  7. Collect the loot the encounter actually makes available, then check your bookmarks and scan connections again.
  8. Take the haul out through a verified route, sort it for use or sale, and reassess before running another site.

Repeat, collect and use

Repeat while suitable C1–C3 combat anomalies and a viable exit are available. Site availability and loot vary; no fixed yield is established.

Common mistakes

  • Assuming all sites in a class have the same encounter: assess the named site before warping in.
  • Treating the entrance as a guaranteed return route: scan connections again before hauling.
  • Continuing after damage or player activity exceeds your limits: disengage and secure what you have recovered.

When to stop or switch

Stop when the encounter exceeds your fit, nearby threats make extraction unsafe, or you cannot identify a workable exit. Secure the ship and recovered loot before choosing another anomaly.

Sources & fact checks

What you can get here

Open a guide to find other locations and see what the item is used for.