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Analysis Blueprints for weapon levels — guide illustration
Weapons and level-cap materials

Analysis Blueprints for weapon levels

Analysis Blueprints supply weapon EXP, helping keep a Doll’s weapon useful while respecting account level gates.

Global PC/mobile, Darkwinter or Haoplay publisher client; accounts are region-separated.
WHERE & HOW TO FARM

Where to farm

Supply > Armament Analysis.

Weapons need their own upgrade materials, and their levels follow Commander progression gates. Farm blueprints for a weapon you plan to use, but check that the account cap permits the upgrade before spending puzzles.

GET STARTED

How to farm

Before you go

  • Unlock Supply missions, around Commander Level 10.
  • Have Intelligence Puzzles available.
  • Have a weapon below its permitted level cap.
  1. Open the Doll’s currently equipped weapon and check its level and next upgrade cost.
  2. Confirm that Commander Level allows the weapon to advance further.
  3. Open Armament Analysis and inspect the blueprint reward shown for each unlocked stage.
  4. Choose the highest stage you can clear consistently, then meet its star condition if you want Autonomy.
  5. Spend puzzles on the selected stage and collect its blueprint rewards.
  6. Return to the weapon screen and apply the blueprints to the weapon used by your active Doll.
  7. Check whether the next obstacle is weapon cap, Doll levels, Helix, or another material before repeating.

Farming tips

  • Prioritize weapons on Dolls you actually deploy; spreading blueprints across unused gear can delay a meaningful upgrade.
  • Campaign progress raises Commander Level and can open more room for weapon upgrades.

Repeat, collect and use

Repeat Armament Analysis when a planned weapon upgrade requires more blueprints. It is a repeatable material farm; stop when the weapon reaches its current account cap or your target level.

Common mistakes

  • Farming blueprints when the weapon is already at its Commander-gated cap; advance the account or work on another bottleneck.
  • Upgrading several unused weapons without a squad plan; focus on the equipment your active team carries.
  • Choosing a stage solely because it is unlocked; compare its listed reward and puzzle cost with higher reliable tiers.

When to stop or switch

Stop when the chosen weapon reaches the current cap or you have enough blueprints for the next planned upgrade. Reassess after Commander progress raises the cap.

Sources & fact checks
REWARD DETAILS & CONDITIONS

Sources & rewards

Farming route

Analysis Blueprints for weapon levels

Supply > Armament Analysis.

  • Unlock Supply missions, around Commander Level 10.
  • Have Intelligence Puzzles available.
  • Have a weapon below its permitted level cap.
Rate not listed

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