Campaign first-clears and daily activity provide Commander progress that raises the level ceiling for Dolls and weapons.
Global PC/mobile, Darkwinter or Haoplay publisher client; accounts are region-separated.
WHERE & HOW TO FARM
Where to farm
Campaign stages with no first-clear completion, plus the daily activity missions and rewards shown in the client.
Commander Level governs the maximum Doll level and affects weapon progression too. New Campaign clears are a direct source of account progress, while daily activity adds recurring progress. Use these before spending puzzles on EXP that cannot yet be applied.
Have an uncleared Campaign stage available, or daily activity tasks ready.
Use the Global client and account you intend to progress; Darkwinter and Haoplay accounts do not transfer.
Have a squad able to complete the selected content.
Open Campaign and identify the next uncleared stage you can reasonably finish.
Check the stage objective and squad condition before entering.
Complete the stage and collect its first-clear rewards.
Continue through available story stages until blocked by a level requirement or combat wall.
Open the daily activity screen and complete available tasks that award activity progress.
Claim the activity rewards in the client rather than leaving them uncollected.
When story progress is blocked, spend puzzles on the material currently limiting your squad.
Farming tips
First-clears advance Commander progress while also moving the story forward, so prioritize them over replaying a cleared stage for account EXP.
Use cover, Stability and phase or ammo weaknesses to solve combat trouble before assuming the squad only needs more levels.
Repeat, collect and use
Campaign first-clear rewards are limited to uncleared stages. Daily activity is recurring; complete and claim its available tasks each day, then switch to the next account or material goal.
Common mistakes
Repeating completed Campaign stages expecting first-clear progress; choose an uncleared node or daily task instead.
Farming Doll EXP while the Doll is already at the Commander cap; raise Commander Level or gather the needed cap material.
Leaving activity rewards unclaimed; collect them from the activity interface after completing tasks.
When to stop or switch
Stop the story push when a level gate or a genuine squad weakness prevents progress. Complete available activity, then farm the specific Supply material needed to continue.