Bosses and endgame
Target the boss tied to a wanted material
Focusing the boss tied to a needed material avoids rotating encounters that cannot advance the current progression goal.
The boss encounter identified for the target material in the Adventure Journal or current Ether Tree branch information.
Repeatable only where the encounter’s current access system allows it. Materials may be random drops, and entry resources such as fragments can be limited by your supply.
Stop when the material quantity needed for the planned use is secured or entry costs exceed the value of further attempts. Switch to the source for your next progression bottleneck.
Open a guide to find other locations and see what the item is used for.
Focusing the boss tied to a needed material avoids rotating encounters that cannot advance the current progression goal.