Story Realms retain stable layouts, resources, and points of interest, making them useful for learning a route and revisiting known targets.
PC / Global / Early Access
WHERE & HOW TO FARM
Where to farm
Unlocked Story Realms with a known resource or point of interest relevant to your current crafting plan.
Choose a story realm because it contains a resource you have confirmed you need, then use its fixed geography to plan a practical collection loop. Stability helps navigation, but it does not mean harvested resources automatically respawn.
Write down the material or point of interest you need before selecting a realm.
Open the realm map and orient around its stable landmarks and known paths.
Travel toward the relevant area, checking accessible resource sites along the way.
Use the correct tool on nodes whose requirements you meet and gather only the target materials.
Mark or remember landmarks that make a later return route easier to follow.
Return through your portal once inventory is sufficient or the route becomes unsafe.
Process the collected resources at your estate into the form required by the recipe.
Farming tips
A stable layout is useful for navigation; keep a note of recognizable landmarks rather than relying on a fresh procedural map.
Check whether the realm or resource has reset before assuming a previously cleared site is stocked again.
Repeat, collect and use
Repeat the same route when the realm has suitable resources available. Story layout and resource placement remain stable, but resource regeneration is not guaranteed; a reset or different realm may be needed for more.
Common mistakes
Going without a specific target: identify the recipe first so the trip has a clear purpose.
Expecting every resource to respawn: verify availability or reset status before planning around depleted nodes.
Ignoring tool tier: bring equipment that meets the node requirement.
When to stop or switch
Stop when your target stock is collected or the known sites are depleted; switch to a different supporting realm if more material is still required.