This territory production chain converts polluted-zone water into Impure Acid and then Acid for crafting and other uses.
PC / Global / current live scenario
WHERE & HOW TO FARM
Where to farm
A territory in a pollution zone with a Water Pump, Water Purifier, and Brewing Barrel.
Build the water-processing chain in a pollution zone: collect polluted water, filter it into Impure Acid, then combine that intermediate with Purified Water in a Brewing Barrel. Pollution-zone yields have changed over time, so use your territory’s actual output to plan rather than expecting a fixed amount.
A territory in a pollution zone available in your scenario.
A Water Pump and Water Purifier with the required power setup.
A powered Brewing Barrel.
Purified Water for the barrel input.
Establish or move your territory to a pollution zone available in your scenario.
Build a Water Pump and set it up to collect polluted water from the zone.
Connect the pump and Water Purifier to power, then route the collected polluted water into the purifier.
Check the purifier’s output and collect the Impure Acid it produces.
Collect or prepare Purified Water for the Brewing Barrel.
Load both Impure Acid and Purified Water into the Brewing Barrel.
When processing finishes, collect the Acid and use it for the crafting need that prompted the setup.
Farming tips
Track your own output because pollution-zone yields have been adjusted; do not plan around an assumed daily amount.
Check each device’s input, output, and operating status to identify which stage needs attention.
Repeat, collect and use
Repeat the collection and processing loop by gathering polluted water, filtering it into Impure Acid, and replenishing both Brewing Barrel inputs. Output varies with current zone and equipment conditions; no fixed rate is promised.
Common mistakes
Putting polluted water directly into the Brewing Barrel: filter it first to produce Impure Acid.
Loading only one barrel ingredient: provide both Impure Acid and Purified Water.
Assuming old production rates still apply: plan from current device output and inventory.
When to stop or switch
Stop when your Acid stock meets the crafting need or when current output no longer justifies maintaining the setup.