Use crop encounters to find a suitable Harvest craft and apply it to equipment with Lifeforce.
PC / Global
WHERE & HOW TO FARM
Where to farm
Sacred Grove, reached through Harvest portals in maps or its available access point; activate a Lifeforce Collector beside a ready crop.
Harvest crafting is a chance-based way to improve an item through crafts offered after defeating crop monsters. Set a specific gear goal, bring a suitable item, and choose from the options the Collector reveals. Seed names do not mean you must plant or grow them: current encounters present ready plots to choose and activate.
Access to Harvest encounters and a character able to defeat the selected crop monsters.
A prepared item base that fits the upgrade you want to attempt.
A clear fallback plan if the available crafts do not match your goal.
Identify one gear problem, such as an affix or item improvement your build needs.
Prepare an item base that can safely receive a relevant craft; avoid experimenting on irreplaceable gear.
Enter a map with Harvest access and open the portal to the Sacred Grove.
Inspect the ready crop plots and their displayed reward information; choose one that fits your crafting goal.
Activate that plot's Collector and defeat the released monsters.
Review the available crafts and select one that advances the goal without risking an unwanted change.
Apply the craft to the prepared item, or keep the Lifeforce for later crafting at the Horticrafting Station.
Farming tips
Choose among the crop plots using their displayed reward information; a specific craft is not assured.
Decide in advance what outcome is acceptable for the item, and keep a backup base for risky attempts.
Repeat, collect and use
Repeat with later Harvest encounters as they appear. Crop rewards and craft options vary, so collect and store Lifeforce when no current offer fits; spend it through the available Harvest crafting interface when a useful option appears.
Common mistakes
Trying to plant seeds or build a garden around the Collector; choose a ready crop and activate its Collector instead.
Entering without a suitable item; prepare the base before committing to a craft.
Assuming a crop guarantees a particular craft; evaluate the options actually offered and save Lifeforce if none suit.
When to stop or switch
Stop crafting when the item meets its planned upgrade or when the remaining possible changes carry more risk than value; switch to saving Lifeforce for another item goal.