Atlas and character progression
Build Betrayal intelligence for a Safehouse
Safehouses turn Jun encounters and board decisions into a chosen Syndicate leader's displayed reward.
Jun encounters in maps and the Immortal Syndicate board, followed by the ready Safehouse encounter.
Safehouses can be completed repeatedly as intelligence is rebuilt; a particular leader setup is not guaranteed and requires ongoing board management.
Stop when the desired Safehouse reward is collected or when the board no longer supports that goal; adjust member placement before continuing.
Open a guide to find other locations and see what the item is used for.
Safehouses turn Jun encounters and board decisions into a chosen Syndicate leader's displayed reward.