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WHERE & HOW TO FARM

Trade Surplus Crops

A dedicated bulk-crop stockpile accessible to caravan loading and, where applicable, visiting bulk-goods traders or faction bases.

Before you go

Farming steps

  1. Review food stores, upcoming seasonal needs, and livestock feed before labeling anything surplus.
  2. Create or adjust a stockpile that accepts the selected crop; keep it near storage access or the caravan loading area.
  3. When a trader arrives, inspect its trade list to confirm it will buy the crop and review the offer.
  4. For a caravan, select the crop in the caravan formation inventory and check the carried load before leaving.
  5. Sell only the quantity that remains after colony reserves are protected.
  6. Use the proceeds for a specific colony need and update stockpile permissions so later harvests do not silently consume reserved goods.

Repeat, collect and use

This is repeatable whenever a harvest leaves genuine surplus and a suitable buyer or caravan is available. It does not guarantee a sale or a fixed price.

Common mistakes

  • Calling all harvest surplus: reserve meals, feed, and seasonal stores before trading.
  • Loading without checking the buyer: inspect accepted goods and caravan capacity before moving a large batch.
  • Treating market comparisons as universal: trade prices and colony circumstances vary.

When to stop or switch

Stop selling a crop when the remaining stock would compromise food, feed, or production reserves, or when hauling it costs more effort than the current trade is worth.

Sources & fact checks

What you can get here

Open a guide to find other locations and see what the item is used for.