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RimWorld FARMING GUIDES

Know what to farm.
And where to go.

RimWorld farming depends on growing zones, temperature, soil and colonist work priorities. Crops supply meals, textiles, medicine and animal feed, while hunting and ranching add meat and trade goods. Cold snaps, blight and raids can disrupt production, so preserve food and keep backup sources.

17 farming guides · PC / Global, current base game; DLC optional

RimWorld game artwork

What matters before you farm

Unlock requirements, costs and tips to help you get started.

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Check the growing conditions before planting

Choose a crop in the growing zone’s inspect pane, then check terrain, growing period, temperature, light, and the grower’s skill before sowing.

Sources & fact checks
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Harvest wild plants without replanting them

A growing zone over wild plants can be set not to sow while leaving harvesting enabled, letting a grower collect them without turning the patch into a crop field.

Sources & fact checks
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Taming depends on both handler and food

Before using the Tame order, check that a qualified handler and food suitable for the animal are available. A failed attempt can provoke the animal.

Sources & fact checks

Staple food crops

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View all 5 staple food crops ↗

Hunting and ranching

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View all 3 hunting and ranching ↗

Medicine, textiles and feed crops

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View all 5 medicine, textiles and feed crops ↗

Colony stores and trade

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View all 4 colony stores and trade ↗
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Recommended farming guides. Search by item, goal or location.

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