Psychoid and Smokeleaf can become trade goods through crop harvest and, when unlocked, additional processing.
PC / Global, current base game; DLC optional
WHERE & HOW TO FARM
Where to farm
A protected growing zone near the relevant processing bench and secure storage, with a trader or caravan route available for sale.
A drug-crop trade chain starts with a viable field and ends with either harvested leaves or a processed product. The appropriate research and workstations depend on the crop and product, so check the available bills and requirements before planting for a specific output. Protect food and medicine production first, then store the trade goods safely. Prices, accepted goods, and the best choice vary with colony progress and traders.
A Grow-assigned colonist and suitable zone for Psychoid or Smokeleaf.
A crop season, temperature, light, and terrain that support the chosen plant.
The relevant research, workstation, and skilled labor if processing the leaves.
Storage for harvested leaves or finished goods, plus a plan to retain food and medicine reserves.
Choose Psychoid or Smokeleaf only after checking the crop’s conditions and protecting acreage for food crops.
Select the crop in a separate growing zone and assign Grow work to a qualified colonist.
Harvest mature plants and haul the leaves to a suitable stockpile near the processing area.
Check available research and production bills; process only the product your colony has unlocked and can safely make.
Store finished goods separately and keep any medical, food, or colony-use reserve out of the sale stockpile.
When a trader or caravan is available, inspect accepted goods and sell only the true surplus.
Farming tips
Raw leaves and processed goods have different labor, storage, and buyer considerations; choose based on your colony’s actual bottleneck.
Keep drug production away from food and medicine priorities until the colony can spare the Grow and processing work.
Repeat, collect and use
The field can produce repeat harvests under suitable growing conditions. Processing and sales repeat only when materials, labor, research, storage, and suitable buyers are available; market returns are not guaranteed.
Common mistakes
Planting before checking whether the intended product is unlocked: inspect research and bills first, or plan to sell raw output if accepted.
Letting a cash crop displace staple food: reserve food acreage and stores before expanding it.
Assuming every trader buys every drug good: inspect the trader’s accepted goods and retain unsold stock safely.
When to stop or switch
Pause the chain if food or medical reserves are low, labor is needed elsewhere, or storage and trader access cannot support the output.