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WHERE & HOW TO FARM

Drug Crop Trade

A protected growing zone near the relevant processing bench and secure storage, with a trader or caravan route available for sale.

Before you go

Farming steps

  1. Choose Psychoid or Smokeleaf only after checking the crop’s conditions and protecting acreage for food crops.
  2. Select the crop in a separate growing zone and assign Grow work to a qualified colonist.
  3. Harvest mature plants and haul the leaves to a suitable stockpile near the processing area.
  4. Check available research and production bills; process only the product your colony has unlocked and can safely make.
  5. Store finished goods separately and keep any medical, food, or colony-use reserve out of the sale stockpile.
  6. When a trader or caravan is available, inspect accepted goods and sell only the true surplus.

Repeat, collect and use

The field can produce repeat harvests under suitable growing conditions. Processing and sales repeat only when materials, labor, research, storage, and suitable buyers are available; market returns are not guaranteed.

Common mistakes

  • Planting before checking whether the intended product is unlocked: inspect research and bills first, or plan to sell raw output if accepted.
  • Letting a cash crop displace staple food: reserve food acreage and stores before expanding it.
  • Assuming every trader buys every drug good: inspect the trader’s accepted goods and retain unsold stock safely.

When to stop or switch

Pause the chain if food or medical reserves are low, labor is needed elsewhere, or storage and trader access cannot support the output.

Sources & fact checks

What you can get here

Open a guide to find other locations and see what the item is used for.