Empty Canister acquisition
Select Empty Canister in a Constructor and send its output to a Packager running a desired packaged-fluid recipe. Supply the Packager with the corresponding fluid.
Satisfactory resource & collectible map
Filter a resource, then select a marker or location below for its purity, elevation and coordinates. The map is hosted here.
Standard resource types and purity · Game-data snapshot 1.2.3.1. Randomized worlds differ. Nearby markers may be separated by cliffs or caves.
51 Crude Oil locations
● Impure: amber● Normal: cyan● Pure: lime◆ Well outlet■ Well core
Before you go
- Empty Canister recipe and Constructor.
- Plastic delivered to the Constructor.
- Packager, intended packaging recipe, and corresponding fluid supply.
Farming steps
- Build a Constructor and select Empty Canister.
- Connect Plastic to its input and provide an open output route.
- At 100% clock, supply 30 Plastic per minute for 60 Canisters per minute.
- Connect the Canister supply to a Packager configured for the intended packaged product.
- Supply that Packager with the matching fluid and route packaged output away.
- Check container and fluid availability if packaging stops.
- The batch ratio is 2 Plastic to 4 Empty Canisters.
- Empty Canisters can also be made manually in the Equipment Workshop.
- Packaged Oil, Fuel, Turbofuel, Liquid Biofuel, and Alumina Solution are listed uses.
Repeat, collect and use
Balance Constructor output with Packager consumption and keep the matching fluid flowing.
Common mistakes
- Do not search for Empty Canister nodes; manufacture them from Plastic.
- Do not expect a Packager to run on Empty Canisters alone; it also needs the relevant fluid.
When to stop or switch
Stop adding Constructor capacity when Packager demand is covered and the Canister buffer does not keep growing.
Sources & fact checks
What you can get here
Open a guide to find other locations and see what the item is used for.

