Completing a Career run creates a veteran trainee for Team Trials and future inheritance. It also lets you collect the rewards attached to that trainee’s goals and the run’s result.
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WHERE & HOW TO FARM
Where to farm
Career: choose a trainee, scenario, legacy parents, and six support slots, including one borrowed support.
Use Career to turn a trainee and support deck into a completed veteran. The run is also a practical way to build a roster for other modes. Focus on the trainee’s scheduled objectives first; optional races and extra training only help if they do not put those objectives at risk.
Own a trainee and have a Career scenario available.
Prepare a deck of five owned supports and one borrowed support.
Select legacy parents whose aptitudes or stat bonuses suit the trainee’s scheduled races.
Open the trainee’s Career goal list and note the next required race, placement, and distance.
At the start of the run, select suitable parents and a deck that supports the trainee’s likely race schedule.
Use early training turns to build support bonds and the stats needed for upcoming goals.
Before each required race, check the trainee’s condition, energy, aptitudes, and skill points; train or recover if the schedule allows.
Enter required races and meet their listed placement conditions. Skip optional races when they would compromise a goal.
Continue through the scenario’s final objective and complete the run to create a veteran trainee.
Review the result and collect any displayed rewards before leaving Career.
Farming tips
A completed run gives you a veteran for Team Trials and later Career inheritance.
A run that ends early can still produce a veteran, but it may miss later goals and their rewards.
Repeat, collect and use
Repeat for each trainee you want to develop, until you have the veterans or specific goal rewards needed for your roster. Career is repeatable; individual goal rewards may be tied to that trainee’s run or first completion.
Common mistakes
Entering optional races without checking the next goal can leave too little time or energy; prioritize mandatory objectives.
Training only one stat can leave the trainee unable to handle a required distance; plan around the goal list and aptitudes.
Leaving the result screen before collecting displayed rewards can forfeit an unclaimed result; check the claims before exiting.
When to stop or switch
Stop when the scenario is complete and you have collected the result rewards. Switch to Team Trials if your immediate need is to use the new veteran in a team.