Wood
Tree stands outside settled areas, where you can identify the species and work without drawing nearby threats.
- A suitable axe.
- Inventory capacity or transport for logs.
- A crafting need that identifies the required log or processed wood.
Harvest the log type your recipe needs, then process or retain it according to the crafting requirement.
Tree stands outside settled areas, where you can identify the species and work without drawing nearby threats.
Wood gathering starts with a tree, a suitable axe and a clear idea of which log type you need. Tree species yield corresponding log variants, and wooden crafting recipes can depend on that type. Logs are the collected output; use the crafting menu to turn them into other wood products only when the recipe calls for those products.
Repeat the chop, collect and process loop whenever construction or crafting consumes wood. Each trip is a new resource gathering activity; it is not a renewable planted tree farm.
Stop once you have the needed log type plus a practical reserve, or switch to another tree stand if the species is wrong.
Tree stands outside settled areas, where you can identify the species and work without drawing nearby threats.
More guides for gathering materials and making progress.
Gather or salvage Metal Scrap for crafting and repairs while preserving tools and equipment you still need.
Turn spare clothing or a clothing-focused loot stop into Cloth for crafting needs.