Uses late campaign sorties to pursue cognitive chips and augmentation materials while progressing through World 14.
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WHERE & HOW TO FARM
Where to farm
Campaign → World 14; select an unlocked stage after checking its reward preview.
World 14 is a late-game campaign destination for commanders seeking cognitive chips and augmentation materials. These resources support ship development, but the exact reward mix can vary by stage and current game tables. Choose a World 14 stage whose reward display matches the material you actually need, then use a fleet capable of clearing it consistently. This is not a promise that every sortie yields a particular item.
Have a fleet equipped for the chosen stage’s difficulty.
Identify whether cognitive chips or augmentation materials are the immediate bottleneck.
Leave enough dock space to review ship drops.
Open the World 14 stage list and inspect the reward information for each available stage.
Select the stage whose listed rewards best fit the material you need; do not assume every World 14 stage has identical drops.
Set a reliable fleet, including the ships and equipment needed to survive that map.
Complete the map and defeat its boss if required for the stage clear.
At results, collect the sortie rewards and note which materials were actually awarded.
Spend cognitive chips or augmentation materials through their relevant ship-development and augmentation interfaces.
Repeat the selected stage while the material remains a priority, checking the reward screen again if the game updates its displayed rewards.
Farming tips
Separate immediate needs: chips are used for ship awakening, while augmentation materials belong to the Augmentation Module system.
World 14 is demanding; consistency and survivability matter more than shaving a small amount of oil from an unsafe fleet.
Repeat, collect and use
Repeatable campaign activity. Material drops are not guaranteed on each sortie, and the precise table should be read in the current stage interface.
Common mistakes
Farming a stage without checking its listed rewards; verify the target item before spending oil.
Treating chips and augmentation materials as interchangeable; spend each through its own upgrade system.
Using a fragile low-cost team that fails late in the map; bring a proven clear fleet.
When to stop or switch
Stop when the needed material stock is sufficient for the upgrades you have planned, or switch to another World 14 stage if its rewards better match the next bottleneck.