Fruit Trees
Open ground at the settlement edge or farm perimeter, away from crop rows and busy paths.
- A Shovel and plantable fruit or a fruit tree seed.
- Open soil with room for the tree’s surrounding area.
- Storage space for collected fruit.
An orchard supplies recurring fruit for collection and can support later food or processing plans.
Open ground at the settlement edge or farm perimeter, away from crop rows and busy paths.
Fruit trees take space over multiple seasons, so plan the orchard before filling the settlement edge with crops or paths. Give each planting room to mature, keep access clear, and collect fruit when it appears. Fruit and seeds can be stored for later recipes, processing checks, or sale.
Trees are a multi-season investment rather than a crop replanted after every harvest. Collect fruit when available and revisit the trees for later harvests.
Stop adding trees when open space or access paths become constrained. Expand only after the first plantings fit the layout and provide useful harvests.
Open ground at the settlement edge or farm perimeter, away from crop rows and busy paths.
More guides for gathering materials and making progress.
Foraging provides accessible food and materials without requiring a planted crop field.
Fishing supplies fish for cooking, requests, collection goals, or sales.
This two-station flower chain turns Bushlands Wattle harvests into Wattle Brew, a distinct processed product and town-deed input.