Start crops through Fletch
Buy Farming License Level One from Fletch with Permit Points to unlock basic farm tools; seeds and tools become available from Rayne when she visits.
Dinkum farming develops after inviting the farming specialist and obtaining a license, seeds and tools. Crops need tilled soil and watering, while animals require pens and care. The island’s biomes also supply ores, forage and wildlife. Use town visitors, license progression and seasonal timing to guide expansion.
16 farming guides · PC / Global, 1.0 released Apr 23, 2025

Unlock requirements, costs and tips to help you get started.
Buy Farming License Level One from Fletch with Permit Points to unlock basic farm tools; seeds and tools become available from Rayne when she visits.
Green Beans grow in Spring and Summer, Pumpkins in Autumn, and Carrots in Winter. Sugar Cane is a year-round option when seasonal planting does not fit your plans.
A Mine Pass alone is not enough: obtain Mining Licences 1 and 2, then the Deep Mining Licence, and have Fletch build the Mine Deed before descending.
Lead with current field setup and crop management, then unlock livestock, mining access, and repeatable gathering routes. Place the distinct named crop and resource routes after their prerequisite systems.
Unlocks the tools and seed access needed to establish a renewable crop supply for cooking, crafting, requests, or sales.
Matching crops to the season helps secure harvests for cooking, income, and other farm needs.
Sprinklers reduce routine watering work and make a larger crop field easier to maintain.
An orchard supplies recurring fruit for collection and can support later food or processing plans.
Proper housing unlocks livestock care and the collection of farm animal products.
Collected livestock goods support cooking, requests, crafting, and sales.
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Unlocks the tools and seed access needed to establish a renewable crop supply for cooking, crafting, requests, or sales.
Matching crops to the season helps secure harvests for cooking, income, and other farm needs.
Sprinklers reduce routine watering work and make a larger crop field easier to maintain.
Sugar Cane is a named all-season crop that supplies a repeatable cane harvest when seasonal seeds are out of season.
Rice is a named crop with a shallow-water planting method that removes manual watering from the plot.
Browse more guides in this category.
Proper housing unlocks livestock care and the collection of farm animal products.
Collected livestock goods support cooking, requests, crafting, and sales.
Trapping captures wild animals for submission at an Animal Collection Point and can earn Research Tent rewards.
Browse more guides in this category.
Ore is a core material for progression and equipment, with surface and Deep Mine routes serving different needs.
Tin and Copper Ore provides useful materials for crafting and equipment progression.
Iron Ore is a deeper mining target that supports later crafting and equipment goals.
Thunder Eggs provide a distinct weather-triggered route to Opal, a rare crafting material beyond routine ore-node mining.
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An orchard supplies recurring fruit for collection and can support later food or processing plans.
Foraging provides accessible food and materials without requiring a planted crop field.
Fishing supplies fish for cooking, requests, collection goals, or sales.
This two-station flower chain turns Bushlands Wattle harvests into Wattle Brew, a distinct processed product and town-deed input.
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Unlocks the tools and seed access needed to establish a renewable crop supply for cooking, crafting, requests, or sales.
Matching crops to the season helps secure harvests for cooking, income, and other farm needs.
Sprinklers reduce routine watering work and make a larger crop field easier to maintain.
An orchard supplies recurring fruit for collection and can support later food or processing plans.
Proper housing unlocks livestock care and the collection of farm animal products.
Collected livestock goods support cooking, requests, crafting, and sales.
Ore is a core material for progression and equipment, with surface and Deep Mine routes serving different needs.
Tin and Copper Ore provides useful materials for crafting and equipment progression.
Iron Ore is a deeper mining target that supports later crafting and equipment goals.
Foraging provides accessible food and materials without requiring a planted crop field.
Fishing supplies fish for cooking, requests, collection goals, or sales.
Trapping captures wild animals for submission at an Animal Collection Point and can earn Research Tent rewards.
Sugar Cane is a named all-season crop that supplies a repeatable cane harvest when seasonal seeds are out of season.
This two-station flower chain turns Bushlands Wattle harvests into Wattle Brew, a distinct processed product and town-deed input.
Rice is a named crop with a shallow-water planting method that removes manual watering from the plot.
Thunder Eggs provide a distinct weather-triggered route to Opal, a rare crafting material beyond routine ore-node mining.