Ether Points unlock connected Ether Tree nodes that can change activity mechanics and improve targeted farming plans.
PC / Global, Season 10 Patch 7.0.11 (2026)
WHERE & HOW TO FARM
Where to farm
Pause menu Quest Log for Ether Quests, then the Ether Tree interface.
In Season 10, Ether Points come from reaching level 100 for the character’s base points and from Ether Quests on Hell difficulty and above. Use the Quest Log to see which objectives remain, then spend points along a connected path toward a mechanic that supports your next farm. Plan the full path before allocating.
Reach level 100 for the character’s base Ether Points.
Unlock Hell difficulty for Ether Quest progression.
Open the Quest Log and identify available Ether Quests.
Choose a tree branch that supports a specific farming objective.
Open the Quest Log and review the Ether Quests shown for Hell or higher difficulties.
Choose achievable unfinished objectives such as difficulty clears, key dungeons, boss kills, or monster kills.
Complete the selected activity and confirm its Ether Quest completion in the log.
Repeat with other unfinished quests, including higher difficulty or Wormhole objectives when appropriate.
Open the Ether Tree and identify the destination node relevant to your next farm.
Plan the connected route, including intermediary nodes, before spending Ether Points.
Allocate points and verify the target node is connected and active.
Farming tips
Quest rewards differ; the Quest Log is the practical checklist for what remains on your character.
Avoid spending on an isolated node: disconnected nodes do not activate, and path nodes add to the cost.
Repeat, collect and use
Ether Quests award points when completed; each listed objective is limited to its completion reward. Monster or activity objectives may require repeated play, but do not assume the same quest can pay repeatedly.
Common mistakes
Treating Overworld chests as the primary Ether Point source: current Season 10 facts identify level 100 and Ether Quests as sources.
Starting a difficult objective without checking its difficulty label: choose a quest your character can complete safely.
Allocating points before mapping the route: include all required connecting nodes in the plan.
When to stop or switch
Stop quest farming when you have enough points for the planned connected path. Switch to the activity enabled by that node, or return to the Quest Log for another unfinished objective.