Trade a harder teleporter boss fight for an additional boss reward opportunity when the build is ready.
PC / Global retail build, with expansion content treated as optional.
WHERE & HOW TO FARM
Where to farm
A randomly placed Shrine of the Mountain on an ordinary stage, used before that stage’s teleporter event.
A Shrine of the Mountain is a stage interactable that raises the challenge of the teleporter boss encounter and adds a boss reward opportunity. Its value depends on whether your current build can survive the extra pressure. The shrine appears procedurally, so this is a decision made when you find one, not a fixed route to a guaranteed location. Activate it before starting the teleporter event; once that encounter is underway, your decision window has passed. After the event, collect the teleporter rewards and any boss drops before leaving the stage.
Find a Shrine of the Mountain during stage exploration.
Enough damage and survivability for the added boss encounter difficulty.
Time to finish the event and collect its rewards before activating the next stage transition.
Explore the stage and identify whether a Shrine of the Mountain has spawned.
Before activating it, assess your health, damage, mobility, and current difficulty scaling.
If the build can handle the additional challenge, interact with the shrine once to invoke its effect.
Locate and activate the teleporter to begin the boss event under the increased challenge.
Stay within the teleporter area as needed to charge it while defeating the boss and additional threats.
After the event completes, collect all visible boss drops and the additional teleporter reward opportunity before leaving.
Farming tips
Skip the shrine when the build is already struggling; the extra reward is not worth risking the run’s progress.
Search the whole generated stage rather than relying on remembered coordinates; placements vary.
Repeat, collect and use
This is a repeatable stage choice whenever a shrine appears in a new stage. It does not guarantee a particular item, and no extra reward is created by activating multiple shrines beyond the encounter’s supported reward effect.
Common mistakes
Activating the shrine with too little combat power; judge the current run before accepting harder bosses.
Starting the teleporter first; interact with the shrine beforehand.
Leaving without collecting the additional drops; sweep the teleporter area after the encounter.
When to stop or switch
Stop using the shrine when the encounter is complete and rewards are collected; proceed to the next stage or skip future shrines if the run becomes too risky.