A weapon suited to the animal and enough ammunition or durability for the attempt.
A harvesting tool and inventory space.
A route home that keeps a corpse harvest from becoming a risky overfilled haul.
Decide whether the immediate need is Leather, Animal Fat, meat, or a mix before choosing an animal.
Check the current item source tables: animals differ in their listed Leather and Animal Fat amounts.
Approach and defeat a suitable animal without carrying unnecessary high-value equipment into a risky encounter.
Harvest the corpse and sort Leather, Animal Fat, and other useful drops before leaving.
Keep Animal Fat with Cloth if the goal is Low Grade Fuel; the two materials are used together in that recipe.
Store Leather for clothing or armor crafting rather than treating it as a food substitute.
Return to the same broad hunting area only if the wildlife and local player risk make another trip sensible.
Farming tips
Bears and other large wildlife can provide different quantities than small animals, but choose by observed risk and local conditions.
Hemp remains a separate Cloth source; animal hunting can supplement it when Cloth or fuel inputs are short.
Repeat, collect and use
Repeat as wildlife is available and the route remains manageable. Respawns and exact local yields are map and server dependent, so this is a targeted hunt rather than a fixed-rate farm.
Common mistakes
Going out without a purpose: choose a needed output first and avoid filling inventory with low-priority items.
Assuming all animals provide equal material amounts: compare the named animal entries for the target material.
Taking Animal Fat home without Cloth when the goal is fuel: reserve the companion ingredient as well.
When to stop or switch
Stop when the selected material stock is sufficient or when wildlife combat makes the haul a poor risk.