Choosing ingredients and the matching brewing vessel turns farm and fruit output into tavern drinks.
PC / Global, public Early Access build
WHERE & HOW TO FARM
Where to farm
Tavern brewing area, with crop and fruit inputs collected from the farm or obtained through vendors.
Brewing starts with a recipe check: identify the named inputs, then use the station suited to the drink family. The Fermentation Tank makes Lager and Ale, while the Brewing Barrel makes Wine, Cider and Mead. Farm-grown grains, herbs and fruit can support drink production, but do not assume every crop works in every recipe. Use the recipe interface to confirm the actual inputs, collect them, brew, then move completed drinks to Tavern storage.
Fermentation Tank or Brewing Barrel appropriate to the drink.
Storage space for ingredients and finished drinks.
Select the drink recipe and inspect its full list of required ingredients.
Determine whether the drink belongs in the Fermentation Tank or Brewing Barrel.
Gather the exact ingredients from season-compatible farm crops, fruit trees, livestock or vendors as applicable.
Move ingredients to the brewing station and use the recipe interaction to start production.
Allow the station to complete its in-game process; check the station rather than assuming an unverified timer.
Collect the finished drink and place it in Tavern storage for service.
Check remaining inputs against your next planned batch and replenish only the ingredients you need.
Farming tips
Keep grain or fruit planting linked to specific drink recipes to prevent unused stock.
Reserve the appropriate vessel for the drink family before gathering a large ingredient batch.
Repeat, collect and use
The brewing loop is repeatable while recipe inputs and station access are available. Each batch consumes ingredients; seasonal farm inputs may require a pause or a vendor fallback.
Common mistakes
Putting a drink in the wrong vessel prevents the intended production route; match Lager/Ale to the Fermentation Tank and Wine/Cider/Mead to the Brewing Barrel.
Gathering ingredients from a crop name alone can miss recipe requirements; read the exact recipe inputs.
Forgetting storage for finished drinks can interrupt the service workflow; clear space before collecting.
When to stop or switch
Stop a brewing run when the planned drink stock is ready or required ingredients run short; switch to a recipe supported by current supplies.