A compact supply loop connects seasonal farm work and livestock products to dishes and drinks the Tavern can actually use.
PC / Global, public Early Access build
WHERE & HOW TO FARM
Where to farm
Farm plots and animal buildings, ingredient storage, Tavern kitchen and brewing stations.
Choose a manageable menu, map each recipe to its ingredients, and create a farm routine that replaces what the kitchen and brewery consume. Seasonal crops and fruit need advance planning, while animal products require matching buildings and feed. The loop ends when finished food and drinks reach Tavern storage; the next cycle begins with a stock check so field space and purchases address real shortages instead of guesses.
Kitchen and brewing recipes that match your intended menu.
Animal building and feed only if the menu uses livestock products.
Choose a small set of dishes and drinks to keep available, then inspect each recipe’s ingredients.
Mark which ingredients come from seasonal crops, fruit, livestock, forage or vendor purchases.
Plant only the crop inputs that fit the current season and your planned batches; group rows for easy care.
Collect animal output during the same farm round if you maintain livestock, and check feed needs.
Harvest mature crops, using the Scythe for grain, and carry all ingredients to suitable storage.
Cook dishes at the kitchen and use the correct brewing station for each drink family.
Move completed items into Tavern stock, then check what was consumed before setting the next planting or shopping target.
Farming tips
Keep one simple menu as the baseline and add seasonal dishes only when their ingredients are available.
Use shops to fill a specific missing ingredient rather than planting a large crop solely for a one-off batch.
Repeat, collect and use
Repeat after each service and stock check. Crop output follows seasons, livestock products depend on maintained care and feed, and vendor purchases are limited by available stock.
Common mistakes
Growing without tying crops to recipes can leave surplus; start from menu ingredients.
Using the wrong brewing vessel interrupts the drink chain; match the station to the recipe family.
Ignoring seasonal change can remove planned crops; transition fields and menu together.
When to stop or switch
Pause the supply loop when storage covers the next planned menu cycle or when a required seasonal input is unavailable; switch to recipes supported by current stock.