Convert Waveplates into the EXP items needed to level a chosen Resonator or weapon.
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WHERE & HOW TO FARM
Where to farm
Simulation Training stage menu, accessible through the activity interface or Guidebook.
Simulation Training is a repeatable source of character or weapon experience items. It is useful when a Resonator or weapon has the right ascension materials but lacks enough EXP to reach the next planned level. Choose the appropriate training stage from its menu, check the reward display, and claim only the EXP category that matches your target. Recheck inventory after batches so you do not divert Waveplates from a more urgent requirement.
Choose whether the shortfall is Resonator EXP or weapon EXP.
Know the planned level target so you can stop at a useful point.
Open the activity menu or Guidebook and select Simulation Training.
Choose the Resonator EXP or weapon EXP stage that matches the item you need.
Review the reward preview and confirm it supplies the correct experience items.
Enter the stage and defeat the enemies required by its encounter.
Claim the completed reward with Waveplates.
Use the EXP items on the intended Resonator or weapon, checking the new level and remaining experience.
Repeat the same stage only if the next level target still needs more EXP.
Farming tips
Do not farm EXP before checking whether the character’s level cap is blocked by ascension; resolve the cap requirement first.
The activity guide identifies Simulation Fields as a distinct resource activity, so verify the stage reward instead of assuming every simulation drops EXP.
Repeat, collect and use
Repeatable with Waveplates; claims consume the resource each time.
Common mistakes
Selecting weapon EXP when the Resonator is the target: match the stage to the inventory item needed.
Spending Waveplates while the character is ascension-capped: gather the cap materials first if EXP cannot be used.
Continuing after the target level: recheck inventory and planned level between batches.
When to stop or switch
Stop when the chosen Resonator or weapon reaches its planned level or its next ascension cap, then switch to the materials needed to progress beyond that cap.