War Plans can align endgame activity choices with a resource goal through the board’s available paths.
PC / Global, current expansion content where available
WHERE & HOW TO FARM
Where to farm
The War Plans board in Temis, paired with an available route such as Helltides, Nightmare Dungeons or Lair Bosses.
Use the War Plans board to select an activity path that fits the resource you need. Helltides, Nightmare Dungeons and Lair Bosses support different goals, so inspect the board’s current nodes and rewards before committing. This route depends on what the current endgame interface offers to your character. Complete the selected activity normally and collect its rewards along with any progression the board grants.
Access to War Plans in the current endgame progression.
A resource or reward goal to guide your choice.
Access to the activity represented by the intended plan.
Open the War Plans board and inspect its available activity paths and rewards.
Choose the route linked to your current resource or progression need.
Allocate available supporting nodes after reading their requirements and effects.
Travel to the selected activity and complete its normal objectives.
Collect the activity’s rewards and any War Plans progression shown by the interface.
Return to the board and review whether to advance or change focus.
Farming tips
Helltides combine Cinders, materials and key opportunities; dungeon paths support dungeon resources; Lair Boss routes focus boss rewards.
Revisit the board when your bottleneck changes instead of following an old path automatically.
Repeat, collect and use
Repeat board-guided activities while the selected plan is available and its rewards remain useful. Node availability and effects depend on current progression.
Common mistakes
Assuming a bonus without reading its node: inspect the effect before allocating.
Choosing a path unrelated to your shortage: match the activity to a resource you will use.
Ignoring the activity’s own completion requirements: War Plans do not replace finishing the run.
When to stop or switch
Stop when the resource target is met or the board offers a better route for your next need; change focus before the next run.