Processing buildings convert harvested resources into products for deliveries, later production, or sale.
PC / Global, full release (May 30, 2025)
WHERE & HOW TO FARM
Where to farm
Production buildings placed on the farm, supplied by crop, tree, animal, or other harvested inputs shown in each panel.
A useful processor starts with a specific output goal. Its interface shows which input it accepts; harvest that resource, load the building, and collect the resulting product when ready. Production facilities can also appear as quest objectives, so check Town requests before spending resources or selling finished goods.
Unlock and place a production building you can use.
Harvest the exact input displayed by its interface.
Decide whether the output is for a request, another building, or sale.
Choose a target product based on an active request or a planned production chain.
Open the building list and place the processor that makes that product, if unlocked.
Read the building panel for its exact accepted input and quantity.
Harvest the matching crop, fruit, animal product, or other listed resource.
Load the input using the building interface.
Check back when the processor marks its output ready and collect it.
Deliver the output, feed it into the next available production step, or sell the surplus.
Farming tips
Use one processor chain at a time when resources are scarce so inputs do not get split across competing goals.
Check quest requirements before processing; a request may ask for a production building objective or for goods you would otherwise consume.
Repeat, collect and use
Repeat the input and collection cycle while the building accepts resources; quest objectives and requested deliveries are limited to their stated targets.
Common mistakes
Placing a processor without having a source for its input; confirm the input first.
Assuming a remembered recipe is current; use the building panel’s displayed requirement.
Using all input on processing when a delivery needs the raw resource; reserve quest stock first.
When to stop or switch
Stop loading once you have the required output and enough reserve for the next step, then switch to another chain or replenish the input source.