Crop Planting technology opens the core farm buildings and tools needed to establish crop production.
PC / Global / 1.0, base island; Shifting Sands DLC excluded unless noted
WHERE & HOW TO FARM
Where to farm
The Crop Planting branch in the Mask technology interface, followed by your base farm area.
Use the Crop Planting technology branch to work toward a functional farm. Its recorded unlocks include Farmland, Fertilizer Bucket, Fertilizer, Seed Selection, Granary, and later Well technologies, with access tied to Mask Level progression. The available facts do not establish an exact level milestone or a fixed unlock order beyond that branch, so check the technology interface in your save for what is currently available. Once you can place Farmland and a Granary, choose a crop and supply the requirements displayed on its plot.
Materials required by the available technology nodes and buildings in your save.
A suitable base area for Farmland and a Granary.
Seeds for a crop you intend to grow.
Open the Mask technology interface and find the Crop Planting branch.
Check which branch nodes are available at your current progression and unlock the ones needed for your farm.
Work toward Farmland and Granary access, along with the fertilizer and seed tools relevant to your planned crop.
Place Farmland where it can be tended by your Granary setup.
Select a crop on the plot and inspect its water and fertilizer requirements.
Supply the plot’s inputs and assign a tribesman to the Granary if using automated tending.
Continue toward Well technology when it becomes available and is useful to your farm.
Farming tips
Prioritize the buildings and inputs needed for the crop you plan to grow before expanding fields.
Check the visible technology branch for current availability instead of relying on an exact level estimate.
Repeat, collect and use
Technology unlocks are one-time progression steps per save. Crop production becomes repeatable once the field, seed, supplies, staffing, and storage are in place.
Common mistakes
Expecting a node before it appears in your progression can waste planning time; use the in-game availability check.
Treating Well as an initial prerequisite overlooks its later place in the branch; unlock it when available and useful.
Assuming every crop has identical supply needs can leave a new farm idle; inspect each plot.
When to stop or switch
Stop pursuing farm unlocks when the buildings and tools needed for your target crop are available; shift effort to seed, supplies, and staffing.