Limit Break armor with Core Orbs
Armor selection and Limit Break interface at the Forge.
- Reach the post-story Limit Break progression.
- Collect Core Orbs from successful Volatile Kemono hunts.
- Choose an armor piece with an available enhancement.
Armor Limit Break spends Core Orbs to improve resilience on an individual armor piece.
Armor selection and Limit Break interface at the Forge.
Armor Limit Break uses Core Orbs to enhance resilience. The Forge displays the cost and effect for the selected piece, so decide which armor you want to retain before investing. Core Orb type depends on the region where a Volatile Kemono is hunted; successful Volatile hunts are the main source. Check the armor requirement first, then farm the matching regional hunt and return to apply the enhancement. Armor and weapon Limit Break are separate decisions, so include both in your material plan rather than assuming one orb pool meets every cost.
Enhance again only if the selected armor offers another Limit Break and you can meet its displayed material cost; progression is bounded by that piece’s available upgrades.
Stop when the piece has the resilience improvement you want or no further enhancement is available; switch to another piece only after checking its cost.
Armor selection and Limit Break interface at the Forge.
More guides for gathering materials and making progress.
Weapon Limit Break raises weapon attributes by spending the Core Orbs listed for that weapon.
After story completion and obtaining a first Core Orb, the Forge unlocks Inherited Skill changes for weapons.