Spider dens can supply Monster Meat, Silk, and Spider Glands when you manage the encounter one spider at a time.
PC / Global, base game with Reign of Giants-compatible notes where stated
WHERE & HOW TO FARM
Where to farm
The outer edge of a Spider Den in an area with a clear retreat path.
Use the edge of a Spider Den’s web to draw out an individual spider, fight it away from the web, and collect its drops after the threat is down. The den is the renewable source, but entering too far into the web can draw more danger than intended. Monster Meat can be used in food preparation, while Silk and Spider Glands are useful collected materials. Choose a den you can approach and leave safely, and return only when you are ready for another controlled pull.
An approach and retreat route that avoids deeper web ground.
Locate a Spider Den and inspect the ground around it before approaching.
Stand at the edge of the web where you can draw a spider without committing to the nest.
Wait for a spider to emerge, then lead it away from the webbed area.
Fight the separated spider outside the den’s web so additional spiders are less likely to join.
When it is defeated, collect the Monster Meat, Silk, or Spider Gland drops present.
Withdraw to safety and recover before trying another pull.
Return to the same den later if you still need materials and can repeat the controlled approach.
Farming tips
Do not pursue a spider deeper into the web when it retreats; reset your position and draw it out again.
Carry enough space to collect the drops you are targeting so you do not leave useful materials behind.
Repeat, collect and use
Repeat controlled pulls while the den remains and you have the equipment and health to fight safely. Drop quantities vary, so do not plan around a guaranteed item from each encounter.
Common mistakes
Stepping well into the web to force a fight: pull spiders toward open ground instead.
Fighting while several threats are active: disengage, heal, and resume only when you can isolate one.
Expecting a fixed mix of drops: collect what appears and make another safe pull if you still need a material.
When to stop or switch
Stop when you have the materials you need or your armor, health, or healing supply is no longer adequate. Return after recovery rather than forcing another encounter.